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Releases: overextended/ox_core

v1.5.10

24 Apr 23:51

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Features

  • vehicle/parser: add events to listen to and transform vehicle data (Linden)
  • vehicle: allow vehicles without entities (Linden)
  • server: implement ban system (Linden)
  • common/GetGroupPermissions: add export for group permissions (#247) #247 (Zoo)
  • groups: get group active players (#9) (ESK0)
  • clamp status values (#13) (ESK0)
  • server/player: function for getting player from character id (#16) (andreutu)
  • server/vehicle: add get all and filtering methods (#23) (andreutu)
  • server/player: add last active group param to ox:setActiveGroup (#32) (mikigoalie)
  • server/vehicle: allow specifying a custom plate pattern in GenerateVehiclePlate (#34) (andreutu)

Bug Fixes

  • server/player: ensure date is a number on character creation (Linden)
  • server/player: ensure player has a license (Linden)
  • server/config: set callback timeout (Linden)
  • server/vehicle: don't set stored as null unless entity exists (Linden)
  • server/player: increase activeCount back when changing grade (#237) #237 (ANTOND.)
  • server/accounts: set correct parameter count for transactions (Linden)
  • lib/server: add GetVehicleFromEntity (#242) #242 (Zoo)
  • server/groups: add restriction to setgroup command (#244) #244 (Marco)
  • server/player: remove active count only when needed (#243) #243 (ANTOND.)
  • remove vin from OxVehicle list (#246) #246 (Zoo)
  • player/setgroup: remove player group upon group deletion (#1) (Zoo)
  • server/vehicle: use partial VehicleProperties (#10) (andreutu)
  • server/vehicle: use correct export for vehicle getters and add missing TS export (#6) (andreutu)
  • server/vehicle: match CreateVehicle data type with internal function (#14) (andreutu)
  • server/groups: convert hasAccount type to boolean (#15) (ANTOND.)
  • server/player: increase activeCount when loading a character (#20) (ANTOND.)
  • server/vehicle/parser: respect parseAll argument (#21) (ESK0)
  • player/client: don't teleport player if custom character selection (#22) (andreutu)
  • server/player: use correct charId in deleted character log (#31) (mikigoalie)
  • server/vehicle: improve entity management during vehicle spawning (#27) (Kaan)
  • vehicle: missing validation check in create vehicle instance (#36) (andreutu)
  • server/player: tx revive to update isDead statebag (#38) (Maximus7474)

Code Refactoring

  • vehicle/parser: handle invalid models and update to 3407 (Linden)
  • vehicle/parser: clean up code and parse vehicles in batches (Linden)
  • build: set build target to es2023 (Linden)
  • vehicle/parser: use raw vehicle types (Linden)
  • use bun instead of pnpm (ANTOND.)

Continuous Integration

  • create-release: restructure and update versions (ANTOND.)
  • add package version bump script (ANTOND.)
  • create-release: use github app token (ANTOND.)
  • create-release: bump version before running build script (#3) (ANTOND.)
  • create-release: use npm trusted publisher (ANTOND.)
  • create-release: use npm publish directly (ANTOND.)
  • create-release: remove registry-url override (ANTOND.)
  • create-release: use case sensitive git url (ANTOND.)

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v1.5.1

21 Feb 05:16
cd571a6

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Bug Fixes

Commits

v1.5.0

18 Feb 21:40

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Features

Bug Fixes

  • client/death: map hospitals array (Linden)

Code Refactoring

  • death: move hospitals to json file (Linden)
  • client/death: reset isDead state on revive event (Linden)

Commits

v1.4.0

07 Feb 03:43

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Features

  • server/vehicle: add convar for ox:defaultVehicleStore (Linden)

Chores

  • update dependencies (Linden)

Commits

v1.3.2

01 Feb 13:52

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Chores

  • update dependencies again again (Linden)

Commits

v1.3.1

30 Jan 11:30

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Chores

  • update dependencies (Linden)

Commits

v1.3.0

27 Jan 19:35

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Features

Bug Fixes

  • server/player: incorrect try-catch block (Linden)
  • server/account: missing transaction reason causing db errors (#223) #223 (andreutu)
  • server/vehicle: send vehicle properties on db creation (#220) #220 (andreutu)
  • server/player: handle player loading errors and cleanup (#221) #221 (Subham PRO)
  • server/player: validate group exists when adding/removing (Linden)
  • server/vehicle: ensure vehicle.data is an object (Linden)

Code Refactoring

  • server/db: timeout initial queries if pool is unresolved (Linden)
  • server/player: return errors to client deferrals (Linden)
  • db/config: force jsonStrings to false (Linden)

Chores

  • update dependencies (Linden)

Commits

v1.2.2

27 Nov 02:02

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Bug Fixes

  • server/vehicle: vehicle not saving to db if no coords passed (#208) (#210) #210 (andreutu)
  • server/vehicle: clear properties from metadata after db insertion (Linden)

Code Refactoring

  • server/accounts: return 'insufficient_balance' if not enough balance (#214) #214 (RIOT)

Commits

  • 080fc6f: v1.2.1 (GitHub Actions)
  • 0360bb5: fix(server/vehicle) delete entity on respawn (#211) (Alex Redding) #211

v1.2.1

13 Nov 16:21

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Bug Fixes

  • server/player: increment active group count (#209) #209 (Simon)
  • lib/client: recursion in player.get and nullish operator (Linden)

Commits

v1.2.0

04 Nov 10:58
4a80114

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Features

Bug Fixes

  • server/player: remove group before removing active group (#196) #196 (ANTOND.)
  • client/statuses: dont set status to default if status equal zero (#206) #206 (Ceeb)
  • server/groups: update globalstate properly (#203) #203 (Ceeb)
  • server/player: missing gender on createCharacter (Linden)
  • server/ox_inventory: dateOfBirth (#202) #202 (Frowmza)

Chores

Commits