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CoDot

A co-op physics-based game where you play with two circles attached a fixed position away from each other, using a combination of spinning and movement to reach goals, with increasing levels of difficulty. Levels will focus on a variety of gimmicks which differ from level to level.

GitHub Repository ↓↓↓

QR Code to GitHub Repository

Controls

Key Action
A / Roll counter-clockwise. Move rod counterclockwise while stuck.
D / Roll clockwise. Move rod clockwise while stuck.
W / Stick to a sticky surface.
esc Go back to level select screen.

Blue Player is Player 1 (WASD)
Red Player is Player 2 (Arrow Keys)

Ground Types

Name Color Behavior
Stone Gray Cannot stick, normal friction
Dirt Mottled Brown Can stick, normal friction
Ice Striped Light Blue Cannot stick, lower friction

Credits

  • Bach Davis (@staetyk | @schooltyk)     -     Code, Music, Sound Effects
  • Nolan McCall (@hdhffkdj)     -     Artwork, Level Design