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python.html
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77 lines (69 loc) · 2.33 KB
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<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/static/skulpt.min.js" type="text/javascript"></script>
<script src="http://www.skulpt.org/static/skulpt-stdlib.js" type="text/javascript"></script>
</head>
<body>
<script type="text/javascript">
// output functions are configurable. This one just appends some text
// to a pre element.
function GetUrlValue(VarSearch){
var SearchString = window.location.search.substring(1);
var VariableArray = SearchString.split('&');
for(var i = 0; i < VariableArray.length; i++){
var KeyValuePair = VariableArray[i].split('=');
if(KeyValuePair[0] == VarSearch){
return KeyValuePair[1];
}
}
}
function outf(text) {
var mypre = document.getElementById("output");
mypre.innerHTML = mypre.innerHTML + text;
}
function builtinRead(x) {
if (Sk.builtinFiles === undefined || Sk.builtinFiles["files"][x] === undefined)
throw "File not found: '" + x + "'";
return Sk.builtinFiles["files"][x];
}
// Here's everything you need to run a python program in skulpt
// grab the code from your textarea
// get a reference to your pre element for output
// configure the output function
// call Sk.importMainWithBody()
function runit() {
var prog = decodeURI(GetUrlValue('code'));
var mypre = document.getElementById("output");
mypre.innerHTML = '';
Sk.pre = "output";
Sk.configure({output:outf, read:builtinRead});
(Sk.TurtleGraphics || (Sk.TurtleGraphics = {})).target = 'mycanvas';
var myPromise = Sk.misceval.asyncToPromise(function() {
return Sk.importMainWithBody("<stdin>", false, prog, true);
});
myPromise.then(function(mod) {
console.log('success');
},
function(err) {
console.log(err.toString());
});
}
</script>
<form>
<textarea id="yourcode" cols="40" rows="10" hidden>import turtle
t = turtle.Turtle()
t.forward(100)
print "Hello World"
</textarea>
<button type="button" onclick="runit()" hidden>Run</button>
</form>
<pre id="output" ></pre>
<!-- If you want turtle graphics include a canvas -->
<div id="mycanvas"></div>
<script type="text/javascript">
document.getElementById('yourcode').innerHTML = decodeURI(GetUrlValue('code'));
runit();
</script>
</body>
</html>